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‘Pokemon Sun and Moon’ should take cues from ‘Pokemon Go’ global events

By Kaye Reese | Jan 12, 2017 12:07 PM EST
The 'Pokémon Sun and Moon' manga will be launched in the October 2016 issue of CoroCoro comics.
(Photo : YouTube/The Official Pokémon Channel) The 'Pokémon Sun and Moon' manga will be launched in the October 2016 issue of CoroCoro comics.

Pokemon trainers all over the world were sorely disappointed to have failed the second global mission for "Pokemon Sun and Moon." This has led several gamers to conclude that "Pokemon Go," the Niantic-developed Android game, is faring better than its Nintendo counterpart when it comes to staging successful global events.

Players believe that this is because the "Pokemon Sun and Moon" global events are way too difficult and complicated to begin with. The second global mission required Trainers to collect 1 million Pokemon through the Island Scan Mechanic. Players all over the world only managed to collect 661,000, or about 66 percent of the goal, which meant they missed out on gaining thousands of Festival coins, according to Inverse.

'Pokemon Go' versus 'Pokemon Sun and Moon'

Both "Pokemon Go" and "Pokemon Sun and Moon" have their own records and merits to brag about. "Pokemon Go," for one, was the most downloaded game in mobile history, while "Pokemon Sun and Moon" held the Nintendo title of being the most preordered game in its history, according to IGN. So it comes as a surprise that both are struggling to maintain player interest, especially since they're riding on one of the most popular franchises in the world, Pokemon.

The difference, however, is that "Pokemon Go" was able to stage its fourth successful global event during the New Year based on a simple premise and great incentives, according to Technobuffalo. The game spawned starter Pokemons Bulbasaur, Charmander and Squirtle more frequently, allowing Trainers to fill their Pokedexes with the much-coveted final evolutions: Venusaur, Charizard and Blastoise. The previous "Pokemon Go" event even spawned limited-edition Pikachus with Santa Hats during the Christmas season.

In stark contrast, several reports stated that the "Pokemon Sun and Moon" global events have been too demanding and complicated for its players. According to Polygon, the results of the second global event was slightly less embarrassing than the first, when the success rate was only 16 percent. Still, Gamefreak would need to incentivize players further in order to maintain hype in "Pokemon Sun and Moon."

No details yet on what the studio is planning for the third "Pokemon Sun and Moon" global event, so stay tuned for more news and updates.

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