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‘God of War’ developer talks about the latest game’s combat and epic moments

By Migs Casas | Sep 25, 2016 10:28 AM EDT
The latest “God of War” title has been one of the most-anticipated game sequels ever since its announcement during E3 this year.
(Photo : YouTube/God of War, PlayStation) The latest “God of War” title has been one of the most-anticipated game sequels ever since its announcement during E3 this year.

The latest "God of War" title has been one of the most-anticipated game sequels ever since its announcement during E3 this year. Director Cory Barlog has been hinting some details about the game in his Twitter page.

The director has been very open in answering people's questions in Twitter, saying, for instance that the game's combat will be very "fun and satisfying." Of course, the latest "God of War" title will be as fast paced as the previous titles. Barlog also mentioned that the development team is striving to heavily develop and polish the combat system until the game's eventual release.

Also mentioning about the game's combat in a Gaming Bolt report is that it will also have blocking and parrying as part of the combination of moves. Like the typical "God of War" fashion, the fourth title will also have epic moments in the game, albeit with its own flavor of awesomeness.

So far, the game's director hasn't confirmed any more than the aforementioned details, whether it will be the game's exact release date or how long it will be. But he did stress on how much effort the team has been putting, including Barlog himself, to make this another successful epic grand Kratos adventure for players. It's also important for the team to work as hard as they can to avoid any delays to the game's release.

For those who might be interested in the development process, there will also be some sort of a "making of" feature for "God of War," according to Barlog.

Although unclear on when the game will actually come out, "God of War" is expected to hit shelves on Fall 2017 for the PS4. Fans are hoping that the game will actually hit its target instead of pushing back further. 

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